Episode 28 – Conversation with Zach Soares, artist for Moonglow Bay

In this episode I speak with Zach Soares, co-founder for Bunnyhug, and creative director on Moonglow Bay

Start – 08:45 – Introductions

08:45 – 16:45 – Zach talks about how he got into developing and making video games and talk more about voxel art and voxel systems

16:45 – 23:45 – We talk about what kind of advice Zach can share with those looking to get into the industry based on his experiences

23:45 – 32:45 – We talk about Zach’s favorite games from his childhood, which leads to a small discussion on the absurdity of Digimon evolutions

32:45 – 41:15 – We talk about what makes gaming enjoyable to Zach

41:15 – 43:00 – We talk about what Zach’s best comfort game is

43:00 – 01:02:00 – We talk about Moonglow Bay and get into the history and politics that really inspired how the town of Moonglow Bay came to be. This essentially leads to a discussion on Canadiana

01:02:00 – 01:09:00 – I ask Zach why he wanted to make a Legend of the River King game

01:09:00 – End – Wrap up

Check Zach out on Twitter at https://twitter.com/Voxels

Check out Moonglow Bay on Twitter at https://twitter.com/Moonglowbay

Check out Bunnyhug Games on Twitter at https://twitter.com/BunnyhugGames

Pick Moonglow Bay up on Steam or Epic or XBox Games

Check out the Moonglow Bay publisher, Coatsink for more cool games at https://twitter.com/Coatsink

Check out Zach’s voxel course https://www.domestika.org/en/courses/1404-introduction-to-voxel-art-for-character-design/voxels