Episode 44 – Conversation with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios

In this episode I speak with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios and creators of the upcoming title Cross Blitz and previously Candies ‘N Curses as well as Creatures of Aether. As well as a contributor to Flynn Son of Crimson and Shovel Knight Dig

0:00 Intro

05:35 How Phil got into working on games

10:00 Illustrator for pixel art

13:00 Advice for newcomers based on his own experiences

17:00 Favourite childhood games; Fate of Atlantis and other Point & Clicks

22:30 Follow up from point and clicks

25:00 Love of Kingdom Heart series

30:45 Outside hobbies; Working out, cooking, and a puppy

39:30 Cross Blitz and deck building games

48:00 Wrap Up and last thoughts

Check out Phil on Twitter at https://twitter.com/rephildesign

Check out Tako Boy Studio on Twitter at https://twitter.com/takoboystudios

Check out Cross Blitz on Steam at https://store.steampowered.com/app/1619520/Cross_Blitz/

Episode 43 – Conversation with Josh Sullivan, project lead at Awe Interactive and creators of Bullets per Minute

In this episode I speak with Josh Sullivan, Project Lead at Awe Interactive and creators of Bullets Per Minute

Start – 03:10 – Intro

03:10 – 6:45 – I ask Josh about a game he might have wanted to make as a child

06:45 – 14:00 – We talk about their BPM game and what looks like a newly blooming genre.

14:00 – 22:45 – Josh talks about what made him want to get into making games

22:45 – 31:45 – We talk about Josh’s favourite games when they were younger

31:45 – 40:00 – We talk about what makes gaming enjoyable to Josh and and what kind of games he might relax with after a hard day

40:00 – 44:00 – Josh talks about what kind of hobbies and things he enjoys outside of gaming

44:00 – End – Wrap up and discussion about their suggested build to help with BPM

Check out Awe Interactive on Twitter at https://twitter.com/AweInteractive

Check out Bullets Per Minute on Twitter at https://twitter.com/BPMGame

Check out Bullets Per Minute on Steam at https://store.steampowered.com/app/1286350/BPM_BULLETS_PER_MINUTE/

Episode 42 – Conversation with Trapp, programmer at Communion Games and currently making Iowa

In this episode I speak with Trapp, a programmer at Communion Games and currently working on their first commercial game Iowa

Start – 9:00 – Intro and a brief discussion his busy/packed life

9:00 – 27:30 – We talk about how Trapp got into developing and making games and advice they might wish to impart from their experiences

27:30 – 32:45 – We talk about Trapp’s favorite childhood games, and what makes the Halo and Starcraft series some of his favorites.

32:45 – 44:00 – We discuss RTS games more, as well as Halo Wars as it is the cross section of two genres Trapp enjoys.

44:00 – 01:05:00 – We talk about Communion Game’s upcoming game, Iowa.

01:05:00 – 01:10:00 – We talk about what other things Trapp enjoys doing outside of gaming

01:10:00 – End – Wrap up

Check Trapp out on Twitter at https://twitter.com/CommunionGames

Check out Trapp’s TikTok at

Check out the Communion Games Youtube at https://www.youtube.com/channel/UCQUKct7f7v2QB138B4PDDSw

Check out Elegant Crow, the other member of Communion Games at https://mobile.twitter.com/elegantcrowcg

Episode 41 – Conversation with Thomas Altenburger, game director at Flying Oak Games, makers of Scourge Bringer and NeuroVoider

In this episode I speak with Thomas Altenburger, game director at Flying Oak Games, creators of Scourge Bringer, and Neuro Voider.

Start – 08:45 – Intro and a discussion of game feel

08:45 – 22:15 – We talk about how and why Thomas got into making games and advice he can share to those looking to get into the industry based on his own experiences

22:15 – 32:45 – We talk about Thomas’s first introduction to gaming and what kind of games he enjoyed with his favorite game from that era being Super Metroid.

32:45 – 45:40 – We talk about what Thomas finds enjoyable about gaming

45:40 – 53:00 – Thomas discusses non-gaming related hobby and pineapple pizza.

53:00 – End – Wrap up

Check Thomas out on Twitter at https://twitter.com/mrhelmut

Check out Flying Oak Games on Twitter at https://twitter.com/FlyingOakGames

Check out all things Flying Oak related at their linktree https://linktr.ee/flyingoak

Check out the Global Game Jam https://globalgamejam.org/

And the BBQ Game Jam https://www.bbq.extra-coin.org/

Episode 34 – Conversation with Anton Hand, VR Dev at Rust LTD, creative lead of Hot Dogs, Horsehoes & Hand Grenades

In this episode I speak with Anton Hand, VR Dev, creators of Hot Dogs, Horseshoes & Hand Grenades (H3VR).

Start – 4:00 – Intro

4:00 – 7:45 – Anton asks the hard question of “Why hotdogs?”

7:45 – 17:30 – We talk about how Anton got started in the industry starting with modelling and older VR.

17:30 – 23:45 – Anton shares a little advice to get into the industry based on his experiences for 3D Arts with games

23:45 – 34:00 – We talk about why Descent 2 was his favorite game as a child and how all of that sort of bled into aspirations/inspired and such for H3VRs design principles and what not

34:00 – 47:00 – We talk about Escape from Tarkov, a game that Anton enjoys that he feels doesn’t get enough credit/attention. Inevitably leading to a discussion about the game philosophy that focuses more on letting you, the player do whatever you would like.

47:00 – 54:30 – I find out what kind of game Anton would make if money and time weren’t a concern

54:30 – – Anton talks outside hobbies and what he enjoys unrelated to gaming.

Check out Anton on Twitter at https://twitter.com/AntonHand

Check H3VR out on Steam at https://store.steampowered.com/app/450540/Hot_Dogs_Horseshoes__Hand_Grenades/

Check out Anton and the other Rusties (As he put it!) at https://rustltd.com/

Episode 31 – Conversation with Airdorf, DreadXP contributor, horror developer, and developer of FAITH

In this episode I speak with Airdorf, horror game developer, and currently developing the upcoming FAITH trilogy

Start – 03:30 – Introductions

03:30 – 25:30 – I talk to Airdorf about how and why he got into making horror video games as well as video games in general

25:30 – 33:00 – Airdorf gives some indie dev advice based on his own experiences.

33:00 – 46:00 – We start talking about the internet and how its changed since we’ve started using it.

46:00 – 54:00 – We talk about why Links Awakening was Airdorf’s favourite game as a child

54:00 – 01:07:31 – We talk about what Airdorf does outside of playing and making games and transition into talking about horror games.

01:07:31 – End – Wrap-up

Check Airdorf out on Twitter to keep up to date with them and their game https://twitter.com/airdorf

Check out New Blood Interactive, the upcoming FAITH publisher on Twitter at https://twitter.com/newblood

Try the demo and check out the FAITH store page on Steam at https://store.steampowered.com/app/1179080/FAITH_The_Unholy_Trinity/

Feel free to reach out to Airdorf at his e-mail (Listen to the ending to around 01:08:30. Want to protect against bots)

Episode 30 – Conversation with Henry Faber, founder and community manager of non-profit coworking space Gamma Space

In this episode I speak with Henry Faber, founder and community manager of Gamma Space

Start – 18:30 – Introductions and more about Gamma Space and how it came to be

18:30 – 50:00 – We talk about the Toronto gaming scene and the indie scene in general as well the importance of inclusiveness in the industry

50:00 – 01:13:00 – We talk about a game that Henry enjoys to relax

01:13:00 – 01:19:00 – I give Henry the floor to talk more about things he feels matters

01:19:00 – End – Wrap up

Check out Gamma Space on Twitter at https://twitter.com/gammaspaceto and directly on their site at https://www.gammaspace.ca/

Christine Loves Get in the Car Loser on Steam at https://store.steampowered.com/app/938860/Get_In_The_Car_Loser/ or on Itch.IO at https://loveconquersallgames.itch.io/getinthecarloser

The Artful Escape on Steam https://store.steampowered.com/app/1122680/The_Artful_Escape/

Check Henry out on Twitter at https://twitter.com/henryfaber

Check out the Weird Ghosts fund at https://weirdghosts.ca/

Episode 29 – Conversation with Lu Nascimento, art-director and co founder at BunnyHug

In this episode I speak with Lu Nascimento, art director and co-founder at BunnyHug

Start – 8:00 – Introductions

8:00 – 27:30 – We talk about how Lu got into working on games and what advice she may give to those seeking to get into the field based on her experiences.

27:30 – 38:00 – We talk about Lu’s favourite game as a child and why it was her favourite game. This inevitably leads to talking about Pokemon and Harvest Moon/Story of Seasons.

38:00 – 45:00 – We talk about what Lu’s comfort game is, and what it is that makes it her comfort game.

45:00 – 58:00 – We talk about how Lu enjoys gaming now and what makes those games enjoyable

58:00 – End – Wrap Up

Check Lu out on Twitter at https://twitter.com/viiolaceus

Check out Moonglow Bay on Twitter at https://twitter.com/Moonglowbay

Check out Bunnyhug Games on Twitter at https://twitter.com/BunnyhugGames

Pick Moonglow Bay up on Steam or Epic or XBox Games

Check out the Moonglow Bay publisher, Coatsink for more cool games at https://twitter.com/Coatsink

Episode 28 – Conversation with Zach Soares, artist for Moonglow Bay

In this episode I speak with Zach Soares, co-founder for Bunnyhug, and creative director on Moonglow Bay

Start – 08:45 – Introductions

08:45 – 16:45 – Zach talks about how he got into developing and making video games and talk more about voxel art and voxel systems

16:45 – 23:45 – We talk about what kind of advice Zach can share with those looking to get into the industry based on his experiences

23:45 – 32:45 – We talk about Zach’s favorite games from his childhood, which leads to a small discussion on the absurdity of Digimon evolutions

32:45 – 41:15 – We talk about what makes gaming enjoyable to Zach

41:15 – 43:00 – We talk about what Zach’s best comfort game is

43:00 – 01:02:00 – We talk about Moonglow Bay and get into the history and politics that really inspired how the town of Moonglow Bay came to be. This essentially leads to a discussion on Canadiana

01:02:00 – 01:09:00 – I ask Zach why he wanted to make a Legend of the River King game

01:09:00 – End – Wrap up

Check Zach out on Twitter at https://twitter.com/Voxels

Check out Moonglow Bay on Twitter at https://twitter.com/Moonglowbay

Check out Bunnyhug Games on Twitter at https://twitter.com/BunnyhugGames

Pick Moonglow Bay up on Steam or Epic or XBox Games

Check out the Moonglow Bay publisher, Coatsink for more cool games at https://twitter.com/Coatsink

Check out Zach’s voxel course https://www.domestika.org/en/courses/1404-introduction-to-voxel-art-for-character-design/voxels

Episode 24 – Conversation with Jason Smith, Cultic developer

In this episode I speak with Jason Smith, solo developer of the currently in-development retro-shooter Cultic. Being published by 3DRealms with a demo currently available on Steam.

Start – 7:00 – Introductions, and talking about Cultic and being published with 3D Realms

7:00 – 11:30 – We talk about Jason’s childhood and playing violent video games as a child that, like most from the core Melennial group, definitely should not have been playing.

11:30 – 26:45 – We talk about how Jason got into development and making video games and advice he can share based on his experiences.

26:45 – 32:45 – We talk about Jason’s two current favorite games

32:45 – 38:30 – We talk about Jason’s favorite games when they were younger/their favorite games of all time

38:30 – 41:00 – We talk about what Jason’s comfort games are and what makes them a comfort game

41:00 – 46:45 – We talk Minecraft

46:45 – 1:09:30 – We talk popular games that just didn’t click with Jason

1:09:30 – 1:27:15 – We talk about hard games as a casual player and his game, Cultic.

1:27:15 – 1:46:00 – We discuss Jason’s favorite trends in gaming, with a little bit of VR talk as well

1:46:00 – Wind down and closing

Follow Jason on Twitter to learn more about him and his game Cultic at https://twitter.com/JasozzGames

Checkout and wishlist the game on Steam at https://store.steampowered.com/app/1684930/CULTIC/

Checkout the Cultic publisher, 3D Realms, on Twitter at https://twitter.com/3DRealms

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things