Episode 44 – Conversation with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios

In this episode I speak with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios and creators of the upcoming title Cross Blitz and previously Candies ‘N Curses as well as Creatures of Aether. As well as a contributor to Flynn Son of Crimson and Shovel Knight Dig

0:00 Intro

05:35 How Phil got into working on games

10:00 Illustrator for pixel art

13:00 Advice for newcomers based on his own experiences

17:00 Favourite childhood games; Fate of Atlantis and other Point & Clicks

22:30 Follow up from point and clicks

25:00 Love of Kingdom Heart series

30:45 Outside hobbies; Working out, cooking, and a puppy

39:30 Cross Blitz and deck building games

48:00 Wrap Up and last thoughts

Check out Phil on Twitter at https://twitter.com/rephildesign

Check out Tako Boy Studio on Twitter at https://twitter.com/takoboystudios

Check out Cross Blitz on Steam at https://store.steampowered.com/app/1619520/Cross_Blitz/

Episode 41 – Conversation with Thomas Altenburger, game director at Flying Oak Games, makers of Scourge Bringer and NeuroVoider

In this episode I speak with Thomas Altenburger, game director at Flying Oak Games, creators of Scourge Bringer, and Neuro Voider.

Start – 08:45 – Intro and a discussion of game feel

08:45 – 22:15 – We talk about how and why Thomas got into making games and advice he can share to those looking to get into the industry based on his own experiences

22:15 – 32:45 – We talk about Thomas’s first introduction to gaming and what kind of games he enjoyed with his favorite game from that era being Super Metroid.

32:45 – 45:40 – We talk about what Thomas finds enjoyable about gaming

45:40 – 53:00 – Thomas discusses non-gaming related hobby and pineapple pizza.

53:00 – End – Wrap up

Check Thomas out on Twitter at https://twitter.com/mrhelmut

Check out Flying Oak Games on Twitter at https://twitter.com/FlyingOakGames

Check out all things Flying Oak related at their linktree https://linktr.ee/flyingoak

Check out the Global Game Jam https://globalgamejam.org/

And the BBQ Game Jam https://www.bbq.extra-coin.org/

Episode 36 – Aaron Clark, co-founder Glove Box Games, creators of Beard Blade

In this episode I speak with Aaron Clark, co-founder of Glove Box Games, creators of Beard Blade

Start – 3:45 – Intro

3:45 – 10:30 – Aaron answers how and why they landed on a magical beard wielding protagonist named Branson

10:30 – 18:15 – I ask Aaron about the current climate of educational games

18:15 – 30:25 – We talk about how Aaron got into making games, and what kind of advice he can share based on his experience

30:25 – 51:30 – We talk about Aarons favorite game, Super Mario World, and why. We then float through a bunch of other games that Aaron enjoyed and I ask about whether he ever played any of the SNES Capcom games due to his art reminding me of their fantastic designs

51:30 – 54:30 – We talk about what makes gaming enjoyable to Aaron

54:30 – 1:01:00 – We talk about what Aaron enjoys doing outside of playing and making games

1:01:00 – End – Wrap Up

Check Beard Blade out on their Steam page at https://store.steampowered.com/app/1546940/Beard_Blade/

Check Beard Blade out on Twitter at https://twitter.com/BeardBladeGame or check out Glove Box Games on Twitter at https://twitter.com/gloveboxgames

Check Aaron out on Twitter at https://twitter.com/ac2Dart

For you hold outs, you can also check them out on Tumblr at https://beardbladegame.tumblr.com/

Check out their Instagram at www.instagram.com/beardbladegame/

Episode 22 – Conversation with Benjamin Rivers, co-owner of BancyCo

In this episode I speak with Benjamin Rivers, a developer with his wife under the studio BancyCo, makers of games such as Home, Alone With You, and Worse Than Death based out of Toronto, Canada

Start – 5:00 – Introductions and the Toronto game dev scene

5:00 – 19:00 – We talk about how Benjamin got into game development as well as their experiences getting their first game onto Steam and any advice he could offer to those looking to get into it based on his experiences

19:00 – 28:30 – We talk about Benjamin’s comics (Or more specifically manga) and his love for them and how they have influenced him.

28:30 – 35:15 – We talk more about manga and what series Benjamin might recommend to people

35:15 – 42:30 – We talk about Benjamin’s favorite game when he was younger

42:30 – 50:00 – We discuss what Benjamin enjoys with games

50:00 – 57:15 – We talk about Benjamin’s favorite comfort games

57:15 – 1:03:15 – We talk about Act Raiser’s new remake being announced

1:03:15 – End – Wrap Up

To learn more about what Benjamin Rivers and BancyCo is up to, check out their Linktree at https://linktr.ee/BenjaminRivers

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 19 – Conversation with Yacht Club artist, Sandy Gordon @Bandygrass

In this episode I speak with Yacht Club artist, Sandy Gordon.

Start – 5:00 – Introductions

5:00 – 16:30 – Sandy talks about how they got into pixel art and his journey from the arts, to design, to living briefly in Japan, before finding and getting into pixel art.

16:30 – 21:15- I ask Sandy if he has any advice he can give those looking to get into pixel art and animation

21:15 – 26:00 – We talk about Sandy’s favorite game from when he was younger and what makes that game so special for him.

26:00 – 32:15 – We talk about what makes gaming enjoyable to Sandy and how he enjoys gaming now

32:15 – 40:00 – We talk about what games Sandy has been enjoying now as well as what makes him enjoy games from From Software.

40:00 – 44:30 – Wrapping up

44:30 – End – Closing

To learn more about Sandy, follow him on Twitter at https://twitter.com/Bandygrass where you can also find a link to his animation tutorials

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 9 – Conversation with @Awesreek

In this episode I speak with Awesreek, one of the lead developers/creators of Viscerafest. A first person shooter where you play as Caroline, a mercenary taking on a bounty so she can afford an engagement ring to propose to her boyfriend Athens.

Going to try the descriptions a little differently this time, and instead of trying to write it all out and risk not doing it enough justice (And at risk of bumping against character limits haha), I’m going to refer to the times and a little broader description of those times.

(2:15 – 9:45) In this conversation we discuss how he got into game development and advice he can give for other developers based on his experiences and what he might suggest not to do.

(9:45 – 16:00) We talk about some of his favourite games (And show) when he was younger and how he enjoyed the Battlefield series

(16:15 – 19:00) We touch on games, and tv shows, that didn’t age as well as they could have. Especially kids shows and licensed tie ins.

(19:00 – 28:30) We go back to discussing the kinds of games he played when he was younger and how he remembers and feels about those games looking back on it, and how some older games seem to hold up better due to the scope of what they were trying to do when met with the limitations of the technology at the time.

(28:30 – 43:30) We shift to discussing current favourite games with that primarily being Doom Eternal and begin discussing Doom 2016 and Doom Eternal. Awesreek shares his opinions on what he feels Doom 2016 did, and didn’t execute well and how he feels these things were improved upon in the next entry in the series.

(43:30 – 48:45) We then talk about a game called Powerslave also known as Exhumed which he feels is an rather unknown and older first person shooter.

(48:45 – 58:00) I ask about his view on the games fandom and how creators are able to interact with its fans, and how he interacts with his lively and active Discord server.

58:00 – 01:xx:xx) We wrap it up with Awesreek making sure everyone knows where they can find more information

To learn more about Viscerafest, or to join the Discord server, check out the links below

Join the Viscerafest Discord by clicking following this link : discord.gg/E2pUkxe

To get updates on the game, sneak peaks, or pictures of Awesreek’s cat follow his Twitter @Awesreek

Be sure to check out the games Steam Page to follow and wishlist it!

Episode 7 – Conversation with Max Mraz @11Mraz

In this episode I speak with Max Mraz, developer of Ocean’s Heart. A 2D Zelda inspired game where you explore an archipelago as the game’s heroine Tilla.

In this conversation we discuss where some of his inspirations for the game came from and the feeling he was looking to instill in the game, and the satisfaction found while exploring forests.

We discuss some of his best advice being to start small with projects that are going to be easier to learn from and iterate on with experience. With this, it also allows to take what works best and better integrate it from the very beginning in gameplay mechanics.

We discuss that some of his favorite games as a child being Pokemon Crystal and Zelda Oracle of Seasons due to their emphasis on exploration. This leading to the Zelda series meaning the most to him due to their constant focus on exploration and discovery.

We briefly discuss older games having numerous platform releases, leading to the learning experience there was a Tom and Jerry cartoon movie in the early 90s and how it is, really not worth the time to chase down or watch (No really, you’re safe to ignore it and just move on).

We talk about some of his other favorite games, Wario Advance as well as the Bionicles series which was part of a sprawling series that had games, movies, comics, all interconnected across multiple different mediums… Including a flash game as a sequel to a Gameboy Advance game.

We also talk about how Max is able to get back to feeling the magic of his childhood with his Saturday morning ritual of being able to spend time relaxing, making cinnamon rolls and playing video games, finding the ability to be carefree even if for a few hours. As well, having a game with a set story and advancement creating his ideal gaming time.

We also talk about older games and their evolution of the narrative being expanded upon, and consistently becoming a primary focus of games with story being just as important as everything else. We also discuss the evolution of gameplay mechanics getting better, and in the case of older camera controls, just how far they’ve come over the last 20 years.

We also discuss how it is important to draw a line when engaging with your audience and fans can be fun, but it is still important to protect yourself against both ends of the extreme and avoid getting into a negative or positive feedback loop and not allow yourself to drown in what everyone is saying.

You can find out more about Max’s game Ocean’s Heart, as well as his smaller side project games at the links below, as well as follow him for more of his own updates via the Twitter link as well

Oceans Heart on Steam

Max’s Itch.IO Page

Max’s Twitter @11Mraz