Episode 31 – Conversation with Airdorf, DreadXP contributor, horror developer, and developer of FAITH

In this episode I speak with Airdorf, horror game developer, and currently developing the upcoming FAITH trilogy

Start – 03:30 – Introductions

03:30 – 25:30 – I talk to Airdorf about how and why he got into making horror video games as well as video games in general

25:30 – 33:00 – Airdorf gives some indie dev advice based on his own experiences.

33:00 – 46:00 – We start talking about the internet and how its changed since we’ve started using it.

46:00 – 54:00 – We talk about why Links Awakening was Airdorf’s favourite game as a child

54:00 – 01:07:31 – We talk about what Airdorf does outside of playing and making games and transition into talking about horror games.

01:07:31 – End – Wrap-up

Check Airdorf out on Twitter to keep up to date with them and their game https://twitter.com/airdorf

Check out New Blood Interactive, the upcoming FAITH publisher on Twitter at https://twitter.com/newblood

Try the demo and check out the FAITH store page on Steam at https://store.steampowered.com/app/1179080/FAITH_The_Unholy_Trinity/

Feel free to reach out to Airdorf at his e-mail (Listen to the ending to around 01:08:30. Want to protect against bots)

Episode 30 – Conversation with Henry Faber, founder and community manager of non-profit coworking space Gamma Space

In this episode I speak with Henry Faber, founder and community manager of Gamma Space

Start – 18:30 – Introductions and more about Gamma Space and how it came to be

18:30 – 50:00 – We talk about the Toronto gaming scene and the indie scene in general as well the importance of inclusiveness in the industry

50:00 – 01:13:00 – We talk about a game that Henry enjoys to relax

01:13:00 – 01:19:00 – I give Henry the floor to talk more about things he feels matters

01:19:00 – End – Wrap up

Check out Gamma Space on Twitter at https://twitter.com/gammaspaceto and directly on their site at https://www.gammaspace.ca/

Christine Loves Get in the Car Loser on Steam at https://store.steampowered.com/app/938860/Get_In_The_Car_Loser/ or on Itch.IO at https://loveconquersallgames.itch.io/getinthecarloser

The Artful Escape on Steam https://store.steampowered.com/app/1122680/The_Artful_Escape/

Check Henry out on Twitter at https://twitter.com/henryfaber

Check out the Weird Ghosts fund at https://weirdghosts.ca/

Episode 29 – Conversation with Lu Nascimento, art-director and co founder at BunnyHug

In this episode I speak with Lu Nascimento, art director and co-founder at BunnyHug

Start – 8:00 – Introductions

8:00 – 27:30 – We talk about how Lu got into working on games and what advice she may give to those seeking to get into the field based on her experiences.

27:30 – 38:00 – We talk about Lu’s favourite game as a child and why it was her favourite game. This inevitably leads to talking about Pokemon and Harvest Moon/Story of Seasons.

38:00 – 45:00 – We talk about what Lu’s comfort game is, and what it is that makes it her comfort game.

45:00 – 58:00 – We talk about how Lu enjoys gaming now and what makes those games enjoyable

58:00 – End – Wrap Up

Check Lu out on Twitter at https://twitter.com/viiolaceus

Check out Moonglow Bay on Twitter at https://twitter.com/Moonglowbay

Check out Bunnyhug Games on Twitter at https://twitter.com/BunnyhugGames

Pick Moonglow Bay up on Steam or Epic or XBox Games

Check out the Moonglow Bay publisher, Coatsink for more cool games at https://twitter.com/Coatsink

Episode 28 – Conversation with Zach Soares, artist for Moonglow Bay

In this episode I speak with Zach Soares, co-founder for Bunnyhug, and creative director on Moonglow Bay

Start – 08:45 – Introductions

08:45 – 16:45 – Zach talks about how he got into developing and making video games and talk more about voxel art and voxel systems

16:45 – 23:45 – We talk about what kind of advice Zach can share with those looking to get into the industry based on his experiences

23:45 – 32:45 – We talk about Zach’s favorite games from his childhood, which leads to a small discussion on the absurdity of Digimon evolutions

32:45 – 41:15 – We talk about what makes gaming enjoyable to Zach

41:15 – 43:00 – We talk about what Zach’s best comfort game is

43:00 – 01:02:00 – We talk about Moonglow Bay and get into the history and politics that really inspired how the town of Moonglow Bay came to be. This essentially leads to a discussion on Canadiana

01:02:00 – 01:09:00 – I ask Zach why he wanted to make a Legend of the River King game

01:09:00 – End – Wrap up

Check Zach out on Twitter at https://twitter.com/Voxels

Check out Moonglow Bay on Twitter at https://twitter.com/Moonglowbay

Check out Bunnyhug Games on Twitter at https://twitter.com/BunnyhugGames

Pick Moonglow Bay up on Steam or Epic or XBox Games

Check out the Moonglow Bay publisher, Coatsink for more cool games at https://twitter.com/Coatsink

Check out Zach’s voxel course https://www.domestika.org/en/courses/1404-introduction-to-voxel-art-for-character-design/voxels

Episode 24 – Conversation with Jason Smith, Cultic developer

In this episode I speak with Jason Smith, solo developer of the currently in-development retro-shooter Cultic. Being published by 3DRealms with a demo currently available on Steam.

Start – 7:00 – Introductions, and talking about Cultic and being published with 3D Realms

7:00 – 11:30 – We talk about Jason’s childhood and playing violent video games as a child that, like most from the core Melennial group, definitely should not have been playing.

11:30 – 26:45 – We talk about how Jason got into development and making video games and advice he can share based on his experiences.

26:45 – 32:45 – We talk about Jason’s two current favorite games

32:45 – 38:30 – We talk about Jason’s favorite games when they were younger/their favorite games of all time

38:30 – 41:00 – We talk about what Jason’s comfort games are and what makes them a comfort game

41:00 – 46:45 – We talk Minecraft

46:45 – 1:09:30 – We talk popular games that just didn’t click with Jason

1:09:30 – 1:27:15 – We talk about hard games as a casual player and his game, Cultic.

1:27:15 – 1:46:00 – We discuss Jason’s favorite trends in gaming, with a little bit of VR talk as well

1:46:00 – Wind down and closing

Follow Jason on Twitter to learn more about him and his game Cultic at https://twitter.com/JasozzGames

Checkout and wishlist the game on Steam at https://store.steampowered.com/app/1684930/CULTIC/

Checkout the Cultic publisher, 3D Realms, on Twitter at https://twitter.com/3DRealms

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 22 – Conversation with Benjamin Rivers, co-owner of BancyCo

In this episode I speak with Benjamin Rivers, a developer with his wife under the studio BancyCo, makers of games such as Home, Alone With You, and Worse Than Death based out of Toronto, Canada

Start – 5:00 – Introductions and the Toronto game dev scene

5:00 – 19:00 – We talk about how Benjamin got into game development as well as their experiences getting their first game onto Steam and any advice he could offer to those looking to get into it based on his experiences

19:00 – 28:30 – We talk about Benjamin’s comics (Or more specifically manga) and his love for them and how they have influenced him.

28:30 – 35:15 – We talk more about manga and what series Benjamin might recommend to people

35:15 – 42:30 – We talk about Benjamin’s favorite game when he was younger

42:30 – 50:00 – We discuss what Benjamin enjoys with games

50:00 – 57:15 – We talk about Benjamin’s favorite comfort games

57:15 – 1:03:15 – We talk about Act Raiser’s new remake being announced

1:03:15 – End – Wrap Up

To learn more about what Benjamin Rivers and BancyCo is up to, check out their Linktree at https://linktr.ee/BenjaminRivers

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 14 – Conversation with game developer Kira @Stylish_Kira

In this episode I speak with Kira, developer and founder at Kira, developer of Spooky’s Jump Scare Mansion, Lost in Vivo, and contributor to the DreadXP series and maker of Uktena 64!

00:00 – 1:30 – Introduction

1:30 – 9:00 – We talk about what made Kira land on the horror genre and why they feel it is easy to them, what they enjoy about the genre, what they think makes a good horror game/movie

9:00 -14:30 – We talk about what got Kira into making games and advice they might give to those based on their experiences.

14:30 – 15:30 – We talk about Kira’s favorite childhood game(s), and what it was about them that they enjoyed.

15:30 – 20:15 – We talk about what makes games enjoyable now

20:15 – 26:30 – We talk about horror games and how they view the genre as a whole currently.

26:30 – 30:00 – We talk about current favorite and enjoyed games

30:00 – 31:45 – We continue the discussion about tactics games

31:45 – 34:00 – We talk about popular games that just didn’t really click for them

34:00 – 36:15 – We talk about other games that Kira will typically be able to enjoy no matter how many times they’ve played it

36:15 – 45:00 – We talk about a game they feel might not have been given as much credit as it deserves as well as Metroid/Igavania games, branching into difficult games.

45:00 – 47:45 – We talk about gaming trends they have been enjoying

47:45 – 50:00 – We talk Resident Evil

50:00 – 58:30 – I turn the floor over to Kira and we wrap things up

58:30 – End – Closing

Find out more about what Kira does at https://www.kira-llc.com

Check out their Twitter to keep up to date on what they do https://twitter.com/Stylish_Kira

Episode 13 – Conversation with Unspottable developer Gwe Limpalaer @gwendle of GrosChevaux

Direct episode link: https://bit.ly/3xB776g

In this episode I speak with Gwe Limpalaer, a developer at GrosChevaux that has made the game Unspottable. A game of hide and seek where you have to find other players among the robots before they find you.

00:00 – 1:30 – Introductions

01:30 – 5:40 – Discussion of work life balance as, currently, all members of GrosChevaux have day jobs and make games on the side.

5:40 – 9:10 – We discuss the potential future of Unspottable and what quantifies as “complete” when you still have aspirations of supporting the game.

9:10 – 11:45 – We discuss where the idea for Unspottable came from

11:45 – 13:50 – Gwe talks about how they had initially found a game with what they felt was a similar idea and we discuss how the game industry is much nicer to each other than some might give it credit for

13:50 – 18:40 – We talk about how Gwe got into making games, and how they formed GrosChevaux and started making games. As well as advice he can give based on his experiences.

18:40 – 22:00 – We talk about Gwe’s favorite game(s) as a child and what it was about them that he enjoyed.

22:00 – 25:30 – I ask about multiplayer games that he may want to talk about and make sure people know exist and then we discuss our views on what makes a multiplayer game enjoyable.

25:30 – 30:15 – We discuss Unspottable.

30:15 – 35:45 – We discuss what makes gaming enjoyable to Gwe right now and managing with the current world we live in.

35:45 – 40:50 – Gwe mentions the difficulties about being a small dev and I accidentally go off on a small rant about the toxicity against developers, especially smaller ones. We also discuss the pressures of the community wanting more and how it is something that can be alright as long as it is presented positively.

40:50 – 43:15 – I turn the floor over to Gwe and follow up with comfort games.

43:15 – End – Closing


Check out Unspottable on Twitter: https://twitter.com/UnspottableGame
Check out their Discord Community: https://t.co/D9odSIV9nz?amp=1
Website: http://unspottable-game.com/
Steam: https://store.steampowered.com/app/1243960/Unspottable/

Learn more about Gwe by checking him out on Twitter: https://twitter.com/gwendle

Episode 10 – Conversation with Gloomwood developer Dillon Rogers @TafferKing451

In this episode I speak with Dillon Rogers, one of the developers for the upcoming game Gloomwood. A first person immersive sim with a focus on stealth where you are trying to escape a cursed Victorian City.

(0:25 – 2:20) Introductions

(2:20 – 4:25) We discuss why he decided to make an immersive sim, and what made him want to create a game that has heavy influences from 90’s first person games.

(4:25 – 9:30 ) We continue the conversation leading to my thoughts and views on having a better appreciation for games like Gloomwood in my older age (That I hope others can relate to), leading into how the game has evolved into a deeper immersive sim.

(9:30 – 12:15 ) We talk about how Dillon got involved with New Blood via Dusk Developer David Szymnanski.

(12:15 – 13:30 ) We briefly talk about STALKER

(13:30 – 20:15 ) We talk the potential future of immersive sims and whether the current climate is really ready for an indie resurgence of them

(20:15 – 30:45 ) We talk about Dillon’s earlier favorite games and what first person shooter really helped him discover his love of the genre. As well as discussing older first person shooters in general.

(30:45 – 40:30 ) We talk about what makes gaming enjoyable to Dillon, and how he enjoys gaming now, and how modding and modded games play a primary role in that.

(40:30 – 46:35 ) We talk about advice he might give to those looking to get into the industry based on his experience.

(46:35 – 1:02:50 ) We wrap it up and I give Dillon the floor to talk about whatever he has on his mind and wants to share.

(1:02:50 – X:XX:XX) Closing

Check out Gloomwood on Steam at https://store.steampowered.com/app/1150760/Gloomwood/

Check out more great titles from New Blood Interactive’s publisher page at https://store.steampowered.com/publisher/NewBlood

Check out Dillon on Twitter at https://twitter.com/TafferKing451

Episode 9 – Conversation with @Awesreek

In this episode I speak with Awesreek, one of the lead developers/creators of Viscerafest. A first person shooter where you play as Caroline, a mercenary taking on a bounty so she can afford an engagement ring to propose to her boyfriend Athens.

Going to try the descriptions a little differently this time, and instead of trying to write it all out and risk not doing it enough justice (And at risk of bumping against character limits haha), I’m going to refer to the times and a little broader description of those times.

(2:15 – 9:45) In this conversation we discuss how he got into game development and advice he can give for other developers based on his experiences and what he might suggest not to do.

(9:45 – 16:00) We talk about some of his favourite games (And show) when he was younger and how he enjoyed the Battlefield series

(16:15 – 19:00) We touch on games, and tv shows, that didn’t age as well as they could have. Especially kids shows and licensed tie ins.

(19:00 – 28:30) We go back to discussing the kinds of games he played when he was younger and how he remembers and feels about those games looking back on it, and how some older games seem to hold up better due to the scope of what they were trying to do when met with the limitations of the technology at the time.

(28:30 – 43:30) We shift to discussing current favourite games with that primarily being Doom Eternal and begin discussing Doom 2016 and Doom Eternal. Awesreek shares his opinions on what he feels Doom 2016 did, and didn’t execute well and how he feels these things were improved upon in the next entry in the series.

(43:30 – 48:45) We then talk about a game called Powerslave also known as Exhumed which he feels is an rather unknown and older first person shooter.

(48:45 – 58:00) I ask about his view on the games fandom and how creators are able to interact with its fans, and how he interacts with his lively and active Discord server.

58:00 – 01:xx:xx) We wrap it up with Awesreek making sure everyone knows where they can find more information

To learn more about Viscerafest, or to join the Discord server, check out the links below

Join the Viscerafest Discord by clicking following this link : discord.gg/E2pUkxe

To get updates on the game, sneak peaks, or pictures of Awesreek’s cat follow his Twitter @Awesreek

Be sure to check out the games Steam Page to follow and wishlist it!