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The Red Tunic Podcast
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  • Episode 108 – Dave Gilbert, Wadjet Eye Games
  • Episode 107 – Kyle Misko, Composer and Sound Designer
  • Episode 105 – Ricardo Bare, Game Designer
  • Episode 106 – Dan Morris, head of Fearzine
  • Episode 104 – Osama Dorias, Design Director
  • Episode 103 – Karla Zimonja, Co-Director Sonderlust Studios
  • Episode 102 – Stephanie Cooke, Writer at Kitten Cup Studios
  • Episode 101 – Harvey Smith, Legendary Game Designer
  • Episode 100 – Ray, Dirty Beast Games
  • Episode 099 – Maria Kinnun, Digital Artist
  • Episode 098 – Mateo (Zoroarts), Game Developer
  • Episode 97 – Dana Nightingale, Tired Goth Wine Aunt
  • Episode 96 – Sasha, Athanasia Developer
  • Episode 095 – Dan Pearce, Lead Developer I AM YOUR BEAST
  • RTP Ep94 – Luiza Tanaka, Riot Environmental Artist
  • RTP EP 93 – Akash Thakkar, Sound Designer
  • RTP Ep92 – Robert Bailey, Technical Narrative Designer
  • Episode 091 – Conversation with Reky Studios’ Patrick Gauthier
  • Episode 090 – Conversation with Pixel Artist Brendan Steppig AKA Looloopaa
  • RTP Episode 089 – Conversation with Legendary Game Producer David Mullich
  • Episode 088 – Conversation with Crazy Viking Studio CEO Kris Durrschmidt
  • Episode 087 – Conversation with Narrative Designer Nessa Cannon
  • Episode 086 – Conversation with Obsidian Entertainment Narrative Designer Conor Walsh
  • Episode 085 – Conversation with Splash Damage Tech Design Director Giuseppe Navarria
  • Episode 084 – Conversation with Studio Hybrid’s Jack Breen
  • Episode 083 – Conversation with Project Feline developer Raymond Cripps
  • Episode 082 – Conversation with Strange Scaffold’s Xalavier Nelson Jr.
  • Episode 081 – Conversation with the ever-versatile Jared R Bair
  • Episode 080 – Conversation with Sound Designer Emily Meo
  • Episode 079 – Conversation Bungie Sr. Concept Artist Janice Chu!
  • Episode 078 – Conversation with Tomas Guinan
  • Episode 077 – Conversation with Vince Miller – 3D Realms Brand Manager
  • Episode 76 – Conversation with Osama Dorias – Lead gameplay designer at Brass Lion Entertainment
  • Episode 075 – Conversation with Audi Sorlie & Seth Fulkerson; Making Arzette Jewel of Faramore
  • Episode 074 – Conversation with Niklas Hallin, creator of Molly Medusa Queen of Spit
  • Episode 073 – Conversation with developer Phillip Woytowitz, currently making Olliefrog Toad Skater
  • Episode 072 – Conversation with SizeFive Games founder Dan Marshall
  • Episode 071 with Pixel Art Artist Matt Martinez
  • Episode 70 with game programmer Robert N Brown
  • Episode 069 – Conversation with Voice Actor Gianni Matragrano
  • Episode 068 – Conversation with 3D Character Artist Rui-Rou Teo
  • Episode 067 – Conversation with Game Designer Vitor Malcher
  • Episode 066 – Conversation with game developer Rami Ismail
  • Episode 065 – Conversation with Ben Reichstein
  • Episode 64 – Conversation with Bruno Briseno, Artist and Animator
  • Episode 063 – Conversation with Sam Prebble, Maker of Turbo Overkill
  • Episode 62 – Conversation with Roth Cardona, Technical Director at Vaporware Limited.
  • Episode 61 – A conversation with Philip Tibitoski; Co-Founder & President at Young Horses
  • Episode 60 – Conversation with Frederik Strom. Developer of Combustion
  • Episode 59 – Conversation with Ty Brannan, marketing assistant 3D Realms & Slipgate Ironworks, Producer Call of Saregnar, Stellar Valkyrie, Event Coordinator Realms Deep
  • Episode 58 – Conversation with Ace, currently developing Aikode.
  • Episode 57 – Conversation with Pedro Guerra, creative director at Knight Shift Games, currently working on Elsie
  • Episode 56 – Conversation with Dante Douglas, Creative Advisor at Riot games
  • Episode 55 – Conversation with Rittz, currently working on Electrokinetic
  • Episode 54 – Conversation with Nix, currently making Silent Santicado
  • Episode 53 – Conversation with Riv, currently making Pepper Grinder.
  • Episode 52 – Conversation with Michael Long, CEO of Foolish Mortals
  • Episode 51 – Conversation with Scott Slucher and Connor Quinn, from Mega Wobble studios, creator of Lil Gator Game
  • Episode 050 – Conversation with Zahid Ali Jeelani; Combat Designer at Ninja Theory and solo developer of ENENRA
  • Episode 049 – Conversation with Dana Nightingale, Campaign Director at Arkane Lyon
  • Episode 048 – Conversation with Dave Oshry, runner of New Blood Interactive
  • Episode 047 – Conversation with Zan, creator of Hedon Bloodrite
  • Episode 046 – Conversation with Tim, Blue Key Games
  • Episode 045 – Conversation with David Jalbert, creator of upcoming game Extraneum.
  • Episode 44 – Conversation with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios
  • Episode 43 – Conversation with Josh Sullivan, project lead at Awe Interactive and creators of Bullets per Minute
  • Episode 42 – Conversation with Trapp, programmer at Communion Games and currently making Iowa
  • Episode 41 – Conversation with Thomas Altenburger, game director at Flying Oak Games, makers of Scourge Bringer and NeuroVoider
  • Episode 40 – Conversation with Stephen Frost, Head of Production at Digital Eclipse
  • Episode 39 – Conversation with Jason Mojica, part of the Prodeus team
  • Episode 38 – Conversation with Rubeki, creator of upcoming Lorn’s Lure
  • Episode 37 – Conversation with David Bocek, Sr.Game Designer at Gravity Well, prev Apex Legends and Destiny 2
  • Episode 36 – Aaron Clark, co-founder Glove Box Games, creators of Beard Blade
  • Episode 35 – Conversation with Bruno Beaudoin, creator of Nightmare Reaper at Blazing Bit Games
  • Episode 34 – Conversation with Anton Hand, VR Dev at Rust LTD, creative lead of Hot Dogs, Horsehoes & Hand Grenades
  • Episode 33 – Conversation with Chandana Ekanayake – Co-founder and creative director of Outerloop Games; makers of Falcon Age and Thirsty Suitors
  • Episode 32 – Conversation with David Szymanski, creator of Dusk, the upcoming Iron Lung as well as several other self published and developed games, contributor to Dread XP and upcoming Gloomwood
  • Episode 31 – Conversation with Airdorf, DreadXP contributor, horror developer, and developer of FAITH
  • Episode 30 – Conversation with Henry Faber, founder and community manager of non-profit coworking space Gamma Space
  • Episode 29 – Conversation with Lu Nascimento, art-director and co founder at BunnyHug
  • Episode 28 – Conversation with Zach Soares, artist for Moonglow Bay
  • Episode 27 – Conversation with Akabaka, developer of Chromatose and Sucker For Love: First Date
  • Episode 26 – Conversation with Tom Forsyth, Chip designer and graphics coder
  • Episode 25 – Conversation with Dylan Gedig, Peglin Developer
  • Episode 24 – Conversation with Jason Smith, Cultic developer
  • Episode 23 – Conversation with Joseph Gribbin, maker of Grapple Dog
  • Episode 22 – Conversation with Benjamin Rivers, co-owner of BancyCo
  • Episode 21 – Conversation with level designer Marc-Andre Hetu Reflector
  • Episode 20 – Conversation with indie game developer @GammaFoxTBG
  • Episode 19 – Conversation with Yacht Club artist, Sandy Gordon @Bandygrass
  • Episode 18 – Conversation with Discrete Infinity, developer of Immaculate Drag @DscreteNfinity
  • Episode 17 – Conversation with Necropolis Suite developer at Freesphere, Mark Gregory @markgregory_
  • Episode 16 – Conversation with Glitched developer at EnHouseStudios, Nikko @EnHouseStudios
  • Episode 15 – Conversation with Ducky Dev, John Szymanski @Ducky_Szymanski
  • Episode 14 – Conversation with game developer Kira @Stylish_Kira
  • Episode 13 – Conversation with Unspottable developer Gwe Limpalaer @gwendle of GrosChevaux
  • Episode 12 – Conversation with Special Effect Events Coordinator Becky Frost @beckyfr0st
  • Episode 11 – Conversation with Double Loop Games co-founder Shelby Moledina @ShelbyMoledina
  • Episode 10 – Conversation with Gloomwood developer Dillon Rogers @TafferKing451
  • Episode 9 – Conversation with @Awesreek

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Special thanks to Ronald Jenkees for the use of his title track from Rhodes Deep for my intro and outro

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