Episode 5 – Conversation with Rich Vreeland @DisasterPeace

So it seems I hit some more technical issues, however this time they are on my end! I have a small echo that seems to come and go – I believe these are related to the recording method and hopefully I am able to correct them for the future episodes! Live and learn haha

In this episode I speak with Rich Vreeland, and as his website bio says, “ties the name Disasterpeace to the things he sends into the sonic ether. Disasterpeace has over 50 albums to its credit, in addition to having designed, scored and programmed sound and music related things in a number of mediums including games, film, television and theatre. Rich is particularly interested in creative novelty and lives in Los Angeles.

We discuss many things, such as how he got his start, advice on how others can get into this field from his own experiences, and how pushing forward regardless of how out of your element you are can lead to good things.

From his start doing music on a role playing wrestling forum, to finding and getting involved in the TigSource forums. How he came to enjoying game music, what he liked, and spending way too much time for my mental sanity talking about Marble Madness. As well as the kind of newer/current game music he is enjoying.

We also touch on despite how easily accessible the gaming market is, it also creates a situation where it’s difficult to find a game to enjoy as you’re inundated with so many options (And how this isn’t unique to games, but most entertainment medians).

We also talk about his views on social media and how he chooses to interact with it and how it works best for him, and a certain game he can’t quite get into.

You can learn more about Rich by checking out his website below, and I strongly encourage everyone to do so –

DisasterPeace.com

Episode 4 – A conversation with Miguel Sternberg @SpookySquid

Unfortunately right out the gate I need to extend an apology to Miguel. We had some technical difficulties during the recording, and I was not confident enough in how I should let him know this until it was too late. In the future I will have a better idea of how to tackle this in the event it comes up, but that doesn’t fix my inexperience for this episode.

In this conversation I speak with Miguel Sternberg, developer at Spooky Squid Games, a microstudio known for creating Russian Subway Dogs a score attack game where you play as a subway dog trying to steal food from passengers on the metro, and They Bleed Pixels a brutally challenging platformer with an Eldritch twist.

We discuss what Spooky Squid Games is, what working at a microstudio is like and how it can feel different from working within larger organizations/teams on projects, and potential inspirations for future projects.

We also discuss how Miguel got into the industry, starting with friends making hobby projects on the Game Boy Color, and Capybara games, and then into the freelance world starting with cell phone games before landing in his own studio where he could work on his own projects.

You can find more information about SpookySquid games via the information below:

Spooky Squid Games webpage: spookysquid.com
Twitter: @spookysquid

Also check out Russian Subway Dogs, and They Bleed Pixels at the store links below!

Russian Subway Dogs on Steam: https://store.steampowered.com/app/762610/
They Bleed Pixels on Steam: http://store.steampowered.com/app/211260/
They Bleed Pixels on Nintendo Switch: https://www.nintendo.com/games/detail/they-bleed-pixels-switch/

Episode 3 – Conversation with Matt Dabrowski @madguy90

In this conversation, I speak with Matt Dabrowski, creator of Streets of Rogue, a top down rogue-like that provides a near endless amount combinations and a hilarious amount of freedom to play however you want.

We discuss where Matt got his start making games on the proto-Unreal engine, as well as starting his gaming journey with FPS titles like Wolfenstein and Doom… Interesting food for thought, but it’s never the mothers that bought their kids Doom, it was always the fathers. As well as the evolution of the arcade/boomer shooter genre, point and click and adventure game.

We also touch on why Matt wanted to make a rogue-like game that he describes as an immersive sim rogue like. Matt also makes a very good point that investigating the market when making a game, that knowing the current market and what is going to be well received and potentially successful. As well as what to potentially look forward to in his next game.

If you have never played Streets of Rogue before, it is highly recommended and can be enjoyed alone or with friends.

You can find more information for Streets of Rogue via the information below:

Website: Streets of Rogue

And can follow Matt at @madguy90 on Twitter

Episode 2 – Conversation with Tom Beardsmore @Coatsink

In this conversation I speak with Tom Beardsmore, co-founder of the development studio and publisher, Coatsink.

We discuss where and how Coatsink got its start, starting out as a mobile game developer, finding time to play games with a family and sometimes the sacrifices we have to make to do so. As well as other topics.

If you’ve never played any games developed or published by Coatsink, I highly recommend it. They have a variety of games you can read more about on their website, however two of their more recent games, Cake Bash and PHOGS, are both great games that are both fun and enjoyable and I can’t help but recommend them enough.

You can find more information about Coatsink via the information below:

Website: https://coatsink.com/

Twitter, Instagram, & Facebook @Coatsink

And you can also find more information about Tom by checking out his Twitter @WhyAlwaysMad

Episode 1 – Conversation with Michael Brown @Boneloaf

With the first episode of The Red Tunic Podcast, I had a conversation with Michael, one of the three brothers behind the Boneloaf development team and Gang Beasts.

Episode 1 via Anchor

In this conversation we discuss how Gang Beasts came to be, some of Michael’s favorite games, some wild “show” ideas for Gang Beasts, and how Michael finds DOTA2 is a good way for him to relax.

However, one of the most important things I think Michael touches on is that we need to remember developers are people too, just trying to create what they feel is best for their game and that just because the product they are making is meant to be enjoyed, shouldn’t create an atmosphere where we allow toxicity to bleed out when we aren’t happy with some of their changes. Basically, we’re all people and we have to be kind to each other, especially when the product is meant to bring joy and happiness.

If you have never played, or really heard of Gang Beasts, I encourage everyone to look into it. It is a great party game that never ceases to amuse me, and I recommend everyone check out their Twitter to see some of the wild GIFs they post up just to give an idea of what fun can come.

You can find more information about Gang Beasts via the information below

Website: http://gangbeasts.game

Twitter, Instagram & Facebook: @gangbeasts & @boneloaf

You can read about upcoming updates that will apply to at https://store.steampowered.com/newshub/app/285900