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- RTP Ep94 – Luiza Tanaka, Riot Environmental Artist
- RTP EP 93 – Akash Thakkar, Sound Designer
- RTP Ep92 – Robert Bailey, Technical Narrative Designer
- Episode 091 – Conversation with Reky Studios’ Patrick Gauthier
- Episode 090 – Conversation with Pixel Artist Brendan Steppig AKA Looloopaa
- RTP Episode 089 – Conversation with Legendary Game Producer David Mullich
- Episode 088 – Conversation with Crazy Viking Studio CEO Kris Durrschmidt
- Episode 087 – Conversation with Narrative Designer Nessa Cannon
- Episode 086 – Conversation with Obsidian Entertainment Narrative Designer Conor Walsh
- Episode 085 – Conversation with Splash Damage Tech Design Director Giuseppe Navarria
- Episode 084 – Conversation with Studio Hybrid’s Jack Breen
- Episode 083 – Conversation with Project Feline developer Raymond Cripps
- Episode 082 – Conversation with Strange Scaffold’s Xalavier Nelson Jr.
- Episode 081 – Conversation with the ever-versatile Jared R Bair
- Episode 080 – Conversation with Sound Designer Emily Meo
- Episode 079 – Conversation Bungie Sr. Concept Artist Janice Chu!
- Episode 078 – Conversation with Tomas Guinan
- Episode 077 – Conversation with Vince Miller – 3D Realms Brand Manager
- Episode 76 – Conversation with Osama Dorias – Lead gameplay designer at Brass Lion Entertainment
- Episode 075 – Conversation with Audi Sorlie & Seth Fulkerson; Making Arzette Jewel of Faramore
- Episode 074 – Conversation with Niklas Hallin, creator of Molly Medusa Queen of Spit
- Episode 073 – Conversation with developer Phillip Woytowitz, currently making Olliefrog Toad Skater
- Episode 072 – Conversation with SizeFive Games founder Dan Marshall
- Episode 071 with Pixel Art Artist Matt Martinez
- Episode 70 with game programmer Robert N Brown
- Episode 069 – Conversation with Voice Actor Gianni Matragrano
- Episode 068 – Conversation with 3D Character Artist Rui-Rou Teo
- Episode 067 – Conversation with Game Designer Vitor Malcher
- Episode 066 – Conversation with game developer Rami Ismail
- Episode 065 – Conversation with Ben Reichstein
- Episode 64 – Conversation with Bruno Briseno, Artist and Animator
- Episode 063 – Conversation with Sam Prebble, Maker of Turbo Overkill
- Episode 62 – Conversation with Roth Cardona, Technical Director at Vaporware Limited.
- Episode 61 – A conversation with Philip Tibitoski; Co-Founder & President at Young Horses
- Episode 60 – Conversation with Frederik Strom. Developer of Combustion
- Episode 59 – Conversation with Ty Brannan, marketing assistant 3D Realms & Slipgate Ironworks, Producer Call of Saregnar, Stellar Valkyrie, Event Coordinator Realms Deep
- Episode 58 – Conversation with Ace, currently developing Aikode.
- Episode 57 – Conversation with Pedro Guerra, creative director at Knight Shift Games, currently working on Elsie
- Episode 56 – Conversation with Dante Douglas, Creative Advisor at Riot games
- Episode 55 – Conversation with Rittz, currently working on Electrokinetic
- Episode 54 – Conversation with Nix, currently making Silent Santicado
- Episode 53 – Conversation with Riv, currently making Pepper Grinder.
- Episode 52 – Conversation with Michael Long, CEO of Foolish Mortals
- Episode 51 – Conversation with Scott Slucher and Connor Quinn, from Mega Wobble studios, creator of Lil Gator Game
- Episode 050 – Conversation with Zahid Ali Jeelani; Combat Designer at Ninja Theory and solo developer of ENENRA
- Episode 049 – Conversation with Dana Nightingale, Campaign Director at Arkane Lyon
- Episode 048 – Conversation with Dave Oshry, runner of New Blood Interactive
- Episode 047 – Conversation with Zan, creator of Hedon Bloodrite
- Episode 046 – Conversation with Tim, Blue Key Games
- Episode 045 – Conversation with David Jalbert, creator of upcoming game Extraneum.
- Episode 44 – Conversation with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios
- Episode 43 – Conversation with Josh Sullivan, project lead at Awe Interactive and creators of Bullets per Minute
- Episode 42 – Conversation with Trapp, programmer at Communion Games and currently making Iowa
- Episode 41 – Conversation with Thomas Altenburger, game director at Flying Oak Games, makers of Scourge Bringer and NeuroVoider
- Episode 40 – Conversation with Stephen Frost, Head of Production at Digital Eclipse
- Episode 39 – Conversation with Jason Mojica, part of the Prodeus team
- Episode 38 – Conversation with Rubeki, creator of upcoming Lorn’s Lure
- Episode 37 – Conversation with David Bocek, Sr.Game Designer at Gravity Well, prev Apex Legends and Destiny 2
- Episode 36 – Aaron Clark, co-founder Glove Box Games, creators of Beard Blade
- Episode 35 – Conversation with Bruno Beaudoin, creator of Nightmare Reaper at Blazing Bit Games
- Episode 34 – Conversation with Anton Hand, VR Dev at Rust LTD, creative lead of Hot Dogs, Horsehoes & Hand Grenades
- Episode 33 – Conversation with Chandana Ekanayake – Co-founder and creative director of Outerloop Games; makers of Falcon Age and Thirsty Suitors
- Episode 32 – Conversation with David Szymanski, creator of Dusk, the upcoming Iron Lung as well as several other self published and developed games, contributor to Dread XP and upcoming Gloomwood
- Episode 31 – Conversation with Airdorf, DreadXP contributor, horror developer, and developer of FAITH
- Episode 30 – Conversation with Henry Faber, founder and community manager of non-profit coworking space Gamma Space
- Episode 29 – Conversation with Lu Nascimento, art-director and co founder at BunnyHug
- Episode 28 – Conversation with Zach Soares, artist for Moonglow Bay
- Episode 27 – Conversation with Akabaka, developer of Chromatose and Sucker For Love: First Date
- Episode 26 – Conversation with Tom Forsyth, Chip designer and graphics coder
- Episode 25 – Conversation with Dylan Gedig, Peglin Developer
- Episode 24 – Conversation with Jason Smith, Cultic developer
- Episode 23 – Conversation with Joseph Gribbin, maker of Grapple Dog
- Episode 22 – Conversation with Benjamin Rivers, co-owner of BancyCo
- Episode 21 – Conversation with level designer Marc-Andre Hetu Reflector
- Episode 20 – Conversation with indie game developer @GammaFoxTBG
- Episode 19 – Conversation with Yacht Club artist, Sandy Gordon @Bandygrass
- Episode 18 – Conversation with Discrete Infinity, developer of Immaculate Drag @DscreteNfinity
- Episode 17 – Conversation with Necropolis Suite developer at Freesphere, Mark Gregory @markgregory_
- Episode 16 – Conversation with Glitched developer at EnHouseStudios, Nikko @EnHouseStudios
- Episode 15 – Conversation with Ducky Dev, John Szymanski @Ducky_Szymanski
- Episode 14 – Conversation with game developer Kira @Stylish_Kira
- Episode 13 – Conversation with Unspottable developer Gwe Limpalaer @gwendle of GrosChevaux
- Episode 12 – Conversation with Special Effect Events Coordinator Becky Frost @beckyfr0st
- Episode 11 – Conversation with Double Loop Games co-founder Shelby Moledina @ShelbyMoledina
- Episode 10 – Conversation with Gloomwood developer Dillon Rogers @TafferKing451
- Episode 9 – Conversation with @Awesreek
- Episode 8 – Conversation with Liz MacDonell @LizMacD22 of Clever Plays
- Episode 7 – Conversation with Max Mraz @11Mraz
- Episode 6 – Conversation with Oscar Brittain @moomoomang
- Episode 5 – Conversation with Rich Vreeland @DisasterPeace
- Episode 4 – A conversation with Miguel Sternberg @SpookySquid
- Episode 3 – Conversation with Matt Dabrowski @madguy90
- Episode 2 – Conversation with Tom Beardsmore @Coatsink
- Episode 1 – Conversation with Michael Brown @Boneloaf
- The Bumper