Episode 34 – Conversation with Anton Hand, VR Dev at Rust LTD, creative lead of Hot Dogs, Horsehoes & Hand Grenades

In this episode I speak with Anton Hand, VR Dev, creators of Hot Dogs, Horseshoes & Hand Grenades (H3VR).

Start – 4:00 – Intro

4:00 – 7:45 – Anton asks the hard question of “Why hotdogs?”

7:45 – 17:30 – We talk about how Anton got started in the industry starting with modelling and older VR.

17:30 – 23:45 – Anton shares a little advice to get into the industry based on his experiences for 3D Arts with games

23:45 – 34:00 – We talk about why Descent 2 was his favorite game as a child and how all of that sort of bled into aspirations/inspired and such for H3VRs design principles and what not

34:00 – 47:00 – We talk about Escape from Tarkov, a game that Anton enjoys that he feels doesn’t get enough credit/attention. Inevitably leading to a discussion about the game philosophy that focuses more on letting you, the player do whatever you would like.

47:00 – 54:30 – I find out what kind of game Anton would make if money and time weren’t a concern

54:30 – – Anton talks outside hobbies and what he enjoys unrelated to gaming.

Check out Anton on Twitter at https://twitter.com/AntonHand

Check H3VR out on Steam at https://store.steampowered.com/app/450540/Hot_Dogs_Horseshoes__Hand_Grenades/

Check out Anton and the other Rusties (As he put it!) at https://rustltd.com/

Episode 33 – Conversation with Chandana Ekanayake – Co-founder and creative director of Outerloop Games; makers of Falcon Age and Thirsty Suitors

In this episode I speak with Chandana Ekanayake; Co-Founder, studio and creator director of Outerloop Games and makers of Falcon Age and the upcoming Thirsty Suitors

Start – 06:45 – Intro

06:45 – 16:30 – Chandana talks about how he got into the industry via architecture digital renders/modelling and getting his start at Bethesda

16:30 – 27:00 – Chandana talks about why Metroid and Legend of Zelda were his favorite games as a child, moving on to how the Lucasarts Full Throttle game inspired him to want to get into making games. We jump off of there while talking about other enjoyed games and genres.

27:00 – 35:00 – We talk about what Chandana enjoys about games now.

35:00 – 53:00 – We talk about what Chandana enjoys doing outside of playing/making video games. Coaching sports with his kids, wine tasting, and anime (We spend a lot of time talking about anime…)

53:00 – End – We talk a little more about the upcoming game Thirsty Suitors prior to wrapping up

Check Chandana out on Twitter at https://twitter.com/Ekanaut

Check out Outerloop Games on Twitter at https://twitter.com/outerloopgames

Check out Falcon Age on Steam at https://store.steampowered.com/app/1075080/Falcon_Age/ or via their site with more info on where you can purchase it at https://www.falconage.com/

Wishlist Thirsty Suitors on Steam at https://store.steampowered.com/app/1617220/Thirsty_Suitors/

Episode 32 – Conversation with David Szymanski, creator of Dusk, the upcoming Iron Lung as well as several other self published and developed games, contributor to Dread XP and upcoming Gloomwood

In this episode I speak with David Szymanski, creator of Dusk, Iron Lung, contributor to Dread XP, Gloomwood, and several other projects.

Start – 7:00 – Introductions

7:00 – 34:00 – David shares how and where he got his start as well as advice he might give based on his experiences

34:00 – 40:30 – David talks about how his favourite game is Myst. We then spend some time talking about Myst

40:30 – 48:00 – I ask David if immersive sims are some of the things he enjoys about games which bridges into discussion of immersive sims as well as slav-jank games

48:00 – 52:00 – David talks about what he enjoys doing outside of making games. We also bridge into discussing children and [bad] parenting advice.

52:00 – End – Wrap up

Check out the End of Dyeus game David mentioned at https://store.steampowered.com/app/1304400/The_End_of_Dyeus/

Check out Iron Lung via Steam at https://store.steampowered.com/app/1846170/Iron_Lung/?curator_clanid=34055240

To get more info on Gloomwood, check out Dillon Rogers at https://twitter.com/TafferKing451 or via the Steam page at https://store.steampowered.com/app/1150760/Gloomwood/

Check New Blood out on Twitter at https://twitter.com/NewBlood or via Steam at https://store.steampowered.com/publisher/NewBlood

Check David out on Twitter at https://twitter.com/DUSKdev

Check out David’s entire Steam catalog via his creator page at https://store.steampowered.com/developer/davidszymanski

Episode 31 – Conversation with Airdorf, DreadXP contributor, horror developer, and developer of FAITH

In this episode I speak with Airdorf, horror game developer, and currently developing the upcoming FAITH trilogy

Start – 03:30 – Introductions

03:30 – 25:30 – I talk to Airdorf about how and why he got into making horror video games as well as video games in general

25:30 – 33:00 – Airdorf gives some indie dev advice based on his own experiences.

33:00 – 46:00 – We start talking about the internet and how its changed since we’ve started using it.

46:00 – 54:00 – We talk about why Links Awakening was Airdorf’s favourite game as a child

54:00 – 01:07:31 – We talk about what Airdorf does outside of playing and making games and transition into talking about horror games.

01:07:31 – End – Wrap-up

Check Airdorf out on Twitter to keep up to date with them and their game https://twitter.com/airdorf

Check out New Blood Interactive, the upcoming FAITH publisher on Twitter at https://twitter.com/newblood

Try the demo and check out the FAITH store page on Steam at https://store.steampowered.com/app/1179080/FAITH_The_Unholy_Trinity/

Feel free to reach out to Airdorf at his e-mail (Listen to the ending to around 01:08:30. Want to protect against bots)

Episode 30 – Conversation with Henry Faber, founder and community manager of non-profit coworking space Gamma Space

In this episode I speak with Henry Faber, founder and community manager of Gamma Space

Start – 18:30 – Introductions and more about Gamma Space and how it came to be

18:30 – 50:00 – We talk about the Toronto gaming scene and the indie scene in general as well the importance of inclusiveness in the industry

50:00 – 01:13:00 – We talk about a game that Henry enjoys to relax

01:13:00 – 01:19:00 – I give Henry the floor to talk more about things he feels matters

01:19:00 – End – Wrap up

Check out Gamma Space on Twitter at https://twitter.com/gammaspaceto and directly on their site at https://www.gammaspace.ca/

Christine Loves Get in the Car Loser on Steam at https://store.steampowered.com/app/938860/Get_In_The_Car_Loser/ or on Itch.IO at https://loveconquersallgames.itch.io/getinthecarloser

The Artful Escape on Steam https://store.steampowered.com/app/1122680/The_Artful_Escape/

Check Henry out on Twitter at https://twitter.com/henryfaber

Check out the Weird Ghosts fund at https://weirdghosts.ca/

Episode 29 – Conversation with Lu Nascimento, art-director and co founder at BunnyHug

In this episode I speak with Lu Nascimento, art director and co-founder at BunnyHug

Start – 8:00 – Introductions

8:00 – 27:30 – We talk about how Lu got into working on games and what advice she may give to those seeking to get into the field based on her experiences.

27:30 – 38:00 – We talk about Lu’s favourite game as a child and why it was her favourite game. This inevitably leads to talking about Pokemon and Harvest Moon/Story of Seasons.

38:00 – 45:00 – We talk about what Lu’s comfort game is, and what it is that makes it her comfort game.

45:00 – 58:00 – We talk about how Lu enjoys gaming now and what makes those games enjoyable

58:00 – End – Wrap Up

Check Lu out on Twitter at https://twitter.com/viiolaceus

Check out Moonglow Bay on Twitter at https://twitter.com/Moonglowbay

Check out Bunnyhug Games on Twitter at https://twitter.com/BunnyhugGames

Pick Moonglow Bay up on Steam or Epic or XBox Games

Check out the Moonglow Bay publisher, Coatsink for more cool games at https://twitter.com/Coatsink

Episode 28 – Conversation with Zach Soares, artist for Moonglow Bay

In this episode I speak with Zach Soares, co-founder for Bunnyhug, and creative director on Moonglow Bay

Start – 08:45 – Introductions

08:45 – 16:45 – Zach talks about how he got into developing and making video games and talk more about voxel art and voxel systems

16:45 – 23:45 – We talk about what kind of advice Zach can share with those looking to get into the industry based on his experiences

23:45 – 32:45 – We talk about Zach’s favorite games from his childhood, which leads to a small discussion on the absurdity of Digimon evolutions

32:45 – 41:15 – We talk about what makes gaming enjoyable to Zach

41:15 – 43:00 – We talk about what Zach’s best comfort game is

43:00 – 01:02:00 – We talk about Moonglow Bay and get into the history and politics that really inspired how the town of Moonglow Bay came to be. This essentially leads to a discussion on Canadiana

01:02:00 – 01:09:00 – I ask Zach why he wanted to make a Legend of the River King game

01:09:00 – End – Wrap up

Check Zach out on Twitter at https://twitter.com/Voxels

Check out Moonglow Bay on Twitter at https://twitter.com/Moonglowbay

Check out Bunnyhug Games on Twitter at https://twitter.com/BunnyhugGames

Pick Moonglow Bay up on Steam or Epic or XBox Games

Check out the Moonglow Bay publisher, Coatsink for more cool games at https://twitter.com/Coatsink

Check out Zach’s voxel course https://www.domestika.org/en/courses/1404-introduction-to-voxel-art-for-character-design/voxels

Episode 27 – Conversation with Akabaka, developer of Chromatose and Sucker For Love: First Date

In this episode I speak with Akabaka, developer of the upcoming visual-novel style games Chromatose and Sucker For Love: First Date

Start – 9:30 – Intro

9:30 – 14:30 We talk about how Akabaka got into developing games and advice he might be able to share based on his experiences

14:30 – 24:45 – We talk about Akabaka’s favorite game as a child and why

24:45 – 34:30 – We talk about how Akabaka enjoys gaming now and what makes gaming enjoyable now

34:30 – 40:30 – We talk about what it is they enjoy about Hideo Kajima games

41:00 – 54:30 – We talk about what game Akabaka enjoys but doesn’t think got enough credit

54:30 – 1:04:30 – We talk about what kind of game Akabaka would like to make if given the opportunity

1:04:30 – End – Wrap up

Follow Akabaka on Twitter at https://twitter.com/ChromatoseDev

Join the Chromatose Discord at https://discord.com/invite/2JTWKxJ

Grab Sucker For Love on Steam or check out the Prelude on Steam

Check out the Dread XP Twitter at https://twitter.com/DreadXP_

Join the Dread XP Discord at discord.gg/AUxadtP9wm

Episode 26 – Conversation with Tom Forsyth, Chip designer and graphics coder

In this episode I speak with Tom Forsyth, a developer, chip designer, graphics coder, and so much more.

Start – 12:45 – Introductions and talking about what Tom does

12:45 – 25:00 – We talk about any advice Tom can give to those looking to get into what he does based on his experiences which eventually leads to discussing VR.

25:00 – 36:00 – We talk about Tom’s comfort games that he can play to unwind and relax. We also wrap back to talking about good advice whilst developing games, or just doing anything really.

36:00 – 52:00 – We talk about what makes gaming enjoyable to Tom and about a personal project of his that combines some of his favourite genres.

52:00 – 1:00:00 – We talk about Dwarf Fortress

1:00:00 – 01:11:00 – I turn the floor over to Tom and we talk about his happiness that games are increasing in complexities

01:11:00 – End – Wrap up

Check him out on Twitter at https://twitter.com/tom_forsyth

You can also check out Tom’s personal website at http://eelpi.gotdns.org/

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 25 – Conversation with Dylan Gedig, Peglin Developer

In this episode I speak with Dylan Gedig, developer of the upcoming peggle-rogue-like game Peglin with a demo currently available on Steam

Start – 4:00 – Introductions

4:00 – 19:00 – Dylan talks about how he got into working on video games and what his advice would be for those looking to get into the industry from his experience

19:00 – 24:45 – We talk about what Dylan’s favourite game as a child

24:45 – 43:00 – We talk about what it is that makes games enjoyable to Dylan and eventually move to discussing the indie game scene

43:00 – 57:00 – We talk about what Dylan’s comfort games would be, covering Slay The Spire, and then spiralling to games like Mario Party and Dokkapon Kingdom

57:00 – End – I turn the floor over to Dylan where I follow up with a question about the game development scene in BC

Check out Dylan on Twitter to learn more about him and Peggle at https://twitter.com/dylangedig as well as their other past projects at https://rednexus.games/

Check Peglin out on Steam and try the demo and wishlist it at https://store.steampowered.com/app/1296610/Peglin/

To learn more about the Global Game Jam Dylan spoke of, check them out on Twitter at https://twitter.com/globalgamejam

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things