Episode 19 – Conversation with Yacht Club artist, Sandy Gordon @Bandygrass

In this episode I speak with Yacht Club artist, Sandy Gordon.

Start – 5:00 – Introductions

5:00 – 16:30 – Sandy talks about how they got into pixel art and his journey from the arts, to design, to living briefly in Japan, before finding and getting into pixel art.

16:30 – 21:15- I ask Sandy if he has any advice he can give those looking to get into pixel art and animation

21:15 – 26:00 – We talk about Sandy’s favorite game from when he was younger and what makes that game so special for him.

26:00 – 32:15 – We talk about what makes gaming enjoyable to Sandy and how he enjoys gaming now

32:15 – 40:00 – We talk about what games Sandy has been enjoying now as well as what makes him enjoy games from From Software.

40:00 – 44:30 – Wrapping up

44:30 – End – Closing

To learn more about Sandy, follow him on Twitter at https://twitter.com/Bandygrass where you can also find a link to his animation tutorials

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 18 – Conversation with Discrete Infinity, developer of Immaculate Drag @DscreteNfinity

In this episode I speak with Discrete Infinity, solo developer of Immaculate Drag, narrative designer, and contributor to many previous games and projects.

Start – 5:15 – Introductions

5:15 – 14:00 – We talk about his first real introduction to video games with Myst as well as his families involvement in gaming in the wake of Myst.

14:00 – 24:00 – Discrete Infinity explains how they got into narrative design… And how that influence really stems from DnD

24:00 – 34:00 – We discuss what people can do if they are looking to try and become narrative designers in the industry

34:00 – 39:30 – We discuss their favorite game as a child and why

39:30 – 51:00 – We discuss their current favorite games and then on to discussing games like Pathologic and what they like from Ice Pick Lodge.

51:00 – 1:07:00 – We discuss their view on the current landscape for fandom and interactions with fans. Their view on the indie development scene.

1:07:00 – 1:20:00 – We dig a little deeper and discuss the communities surrounding bigger and smaller companies and how there is a tendency to see people dehumanize those working at larger communities, disregarding them being just as passionate about their projects.

1:20:00 – 1:24:00 – We discuss their game a little more

1:24:00 – End – Closing up

To learn more about The Immaculate Drag, be sure to check them out on twitter at https://twitter.com/DscreteNfinity

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 17 – Conversation with Necropolis Suite developer at Freesphere, Mark Gregory @markgregory_

In this episode I speak Freesphere studio head and Necropolis Suite developer Mark Gregory

Start – 3:45 Introductions

3:45 – 5:45 – We discuss Mark’s transition from doing editorial work to video game development.

5:45 – 10:15 – We discuss Mark experimenting with modding if he found any learning experiences, as well as the benefit of constructive criticism from your peers and those looking to help.

10:15 – 18:45 – We discuss what kind of advice Mark would give others based on his experiences and what he’s learned and related topics.

18:45 – 24:45 – We talk about Marks favorite game(s) when he was younger, and discuss Resident Evil

24:45 – 30:15 – We talk about what makes gaming enjoyable to Mark and how he came into liking the SoulsBorne games

30:15 – 37:30 – We talk about Mark just getting into the Rogue-Like genre and the genre as a whole.

37:30 – 43:00 – Mark answers my question on what immersive sim he might recommend to people.

43:00 – 55:15 – We talk the current state of the industry at the time of recording as the Blizzard Activision news had just dropped.

55:15 – 1:05:05 – We talk about the game Mark and Freesphere are currently working on

1:05:05 – End – Closing

To learn more about Freesphere follow them on Twitter at https://twitter.com/Freesphere_ or at their site at https://www.freesphere.uk/

To learn more about Necropolis Suite follow them on Twitter at https://twitter.com/NecropolisSuite or at their site at https://www.necropolissuite.com/

To learn more about Mark Gregory, follow him on Twitter at https://twitter.com/markgregory_

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 16 – Conversation with Glitched developer at EnHouseStudios, Nikko @EnHouseStudios

In this episode I speak with Nikko, developer at EnHouse Studios currently working on the game Glitched.

Start – 2:00 – Introductions

2:00 – 7:30 – We discuss the essence system in Glitched and how it works and why he wanted to do this

7:30 – 16:30 – We discuss how, and what, got Nikko into game development, as well as advice he can share based on his experiences. We also touch on the Kickstarter projects that were used for the game.

16:30 – 23:00 – We discuss Nikko’s favorite game from his childhood and why. We drift into touching on positive nostalgia and the benefits they have.

23:00 – 28:45 – We talk Pokemon

28:45 – 41:15 – We discuss what makes gaming enjoyable to him, and how he enjoys it now.

41:15 – 1:02:00 – We discuss the current landscape of games fandom, and interactions with the fans and community. As well as the topic of Steam reviews, and how it’s easier to fall victim to being more negative about games instead of what is positive when it comes to discussing, or reviewing them.

1:02:00 – 1:06:45 – I turn the floor over to Nikko

1:06:45 – End – Closing

Follow me on Twitter for more updates https://twitter.com/RedTunicPodcast

Check out the below links to learn more about Nikko, and the games he recommended!

Twitter https://twitter.com/EnHouseStudios

Steam: http://store.steampowered.com/app/594230

Discord: http://discord.gg/xTUWpPK

Nikko on Twitch https://www.twitch.tv/neckboi

RPG Maker Games that Nikko Mentioned

Yume Nikki – https://rpgmaker.fandom.com/wiki/Yume_Nikki

Off – https://rpgmaker.fandom.com/wiki/Off

Jimmy and the Pulsating Mass – https://rpgmaker.fandom.com/wiki/Jimmy_and_the_Pulsating_Mass

Episode 15 – Conversation with Ducky Dev, John Szymanski @Ducky_Szymanski

In this episode I speak with John Szymanski, developer of Rubber Ducky, Kyle is Famous, Charlotte’s Exile (As part of the Dread X Collection), and currently working on MFN and EvoMorphs.

Start – 1:30 – Introduction

1:30 – 5:45 – John and I discuss odd jobs, and odd questions.

5:45 – 12:30 – We discuss Kyle is Famous and, basically, why it exists. As well as it’s sequel/complete version has in store.

12:30 – 28:30 – We discuss what got John into making games and advice from his experiences he might have to share with others looking to get into the field.

28:30 – 38:30 – We discuss John’s favorite video games and as a child and what they were and branch into a discussion about point and click games such as Myst.

38:30 – 46:30 – We discuss what makes gaming enjoyable to John and whether gaming as a family played any part of it

46:30 – End – I turn the floor over to John where we discuss some of his other projects in brief, specifically Evomorphs a tactics based monster collecting game, and his currently untitled MFN game that is better left to check out his Twitter for more information on.

Check out the below links for information about John and what his projects are

Check John out on Twitter at twitter.com/Ducky_Szymanski

Check out the game John and Evan are working on, Evomorphs https://twitter.com/evomorphs

Join the Evomorphs Discord to learn more about it’s devlopment and chat with others about Evomorphs http://discord.gg/TPNFGCd

Episode 14 – Conversation with game developer Kira @Stylish_Kira

In this episode I speak with Kira, developer and founder at Kira, developer of Spooky’s Jump Scare Mansion, Lost in Vivo, and contributor to the DreadXP series and maker of Uktena 64!

00:00 – 1:30 – Introduction

1:30 – 9:00 – We talk about what made Kira land on the horror genre and why they feel it is easy to them, what they enjoy about the genre, what they think makes a good horror game/movie

9:00 -14:30 – We talk about what got Kira into making games and advice they might give to those based on their experiences.

14:30 – 15:30 – We talk about Kira’s favorite childhood game(s), and what it was about them that they enjoyed.

15:30 – 20:15 – We talk about what makes games enjoyable now

20:15 – 26:30 – We talk about horror games and how they view the genre as a whole currently.

26:30 – 30:00 – We talk about current favorite and enjoyed games

30:00 – 31:45 – We continue the discussion about tactics games

31:45 – 34:00 – We talk about popular games that just didn’t really click for them

34:00 – 36:15 – We talk about other games that Kira will typically be able to enjoy no matter how many times they’ve played it

36:15 – 45:00 – We talk about a game they feel might not have been given as much credit as it deserves as well as Metroid/Igavania games, branching into difficult games.

45:00 – 47:45 – We talk about gaming trends they have been enjoying

47:45 – 50:00 – We talk Resident Evil

50:00 – 58:30 – I turn the floor over to Kira and we wrap things up

58:30 – End – Closing

Find out more about what Kira does at https://www.kira-llc.com

Check out their Twitter to keep up to date on what they do https://twitter.com/Stylish_Kira

Episode 13 – Conversation with Unspottable developer Gwe Limpalaer @gwendle of GrosChevaux

Direct episode link: https://bit.ly/3xB776g

In this episode I speak with Gwe Limpalaer, a developer at GrosChevaux that has made the game Unspottable. A game of hide and seek where you have to find other players among the robots before they find you.

00:00 – 1:30 – Introductions

01:30 – 5:40 – Discussion of work life balance as, currently, all members of GrosChevaux have day jobs and make games on the side.

5:40 – 9:10 – We discuss the potential future of Unspottable and what quantifies as “complete” when you still have aspirations of supporting the game.

9:10 – 11:45 – We discuss where the idea for Unspottable came from

11:45 – 13:50 – Gwe talks about how they had initially found a game with what they felt was a similar idea and we discuss how the game industry is much nicer to each other than some might give it credit for

13:50 – 18:40 – We talk about how Gwe got into making games, and how they formed GrosChevaux and started making games. As well as advice he can give based on his experiences.

18:40 – 22:00 – We talk about Gwe’s favorite game(s) as a child and what it was about them that he enjoyed.

22:00 – 25:30 – I ask about multiplayer games that he may want to talk about and make sure people know exist and then we discuss our views on what makes a multiplayer game enjoyable.

25:30 – 30:15 – We discuss Unspottable.

30:15 – 35:45 – We discuss what makes gaming enjoyable to Gwe right now and managing with the current world we live in.

35:45 – 40:50 – Gwe mentions the difficulties about being a small dev and I accidentally go off on a small rant about the toxicity against developers, especially smaller ones. We also discuss the pressures of the community wanting more and how it is something that can be alright as long as it is presented positively.

40:50 – 43:15 – I turn the floor over to Gwe and follow up with comfort games.

43:15 – End – Closing


Check out Unspottable on Twitter: https://twitter.com/UnspottableGame
Check out their Discord Community: https://t.co/D9odSIV9nz?amp=1
Website: http://unspottable-game.com/
Steam: https://store.steampowered.com/app/1243960/Unspottable/

Learn more about Gwe by checking him out on Twitter: https://twitter.com/gwendle

Episode 12 – Conversation with Special Effect Events Coordinator Becky Frost @beckyfr0st

Direct Anchor link: https://anchor.fm/theredtunicpodcast/episodes/Episode-12—Conversation-with-Special-Effect-Events-Coordinator-Becky-Frost-beckyfr0st-e122h7e

In this episode I speak with Becky Frost, Events Coordinator Special Effect. A charity organization based out of the UK that specializes helping those with physical disabilities play video games.

00:00 – 2:15 – Introductions

02:15 – 9:00 – What all Special Effect does and how Becky got working for them

9:00 – 13:45 – We discuss the kind of impact Becky has seen from the organization

13:45 – 20:00 – We discusse the hardware/software changes and the good it can all do from her perspective being in the industry.

20:00 – 25:45 – I ask a question about her opinion on accessibility. I also asked this question in a way that almost seems aggressive, and that is entirely on me

25:45 – 28:00 – We talk about what Becky got into gaming, what she enjoys about video games and how she enjoys them now.

28:00 – 33:15 – We talk about what her favorite games were as a child, and why she really enjoyed them.

33:15 – 37:00 – We talk about games that Becky feels might not hold up to today’s standards, and discussing text based adventure games and their resurgence.

37:00 – 41:00 – We talk about what her current favorite games that she is currently enjoying

41:00 – 45:30 – We talk about what kind of trends in gaming she has enjoyed seeing over the last few years

45:30 – 50:15 – I turn the floor over to Becky and let her talk about how you can help the organization

50:15 – End – Closing

An article regarding the Tekken player that we had discussed during the podcast

Learn more about Becky by checking out her twitter at https://twitter.com/beckyfr0st

Learn more about Special Effect by checking out their twitter at https://twitter.com/SpecialEffect, their Instagram at https://www.instagram.com/specialeffectteam/, their Facebook at https://www.facebook.com/SpecialEffectCharity/, and their website which has all sorts of great information www.specialeffect.org.uk

Episode 11 – Conversation with Double Loop Games co-founder Shelby Moledina @ShelbyMoledina

In this episode I speak with Shelby Moledina, co-founder and game director at Double Loop Games. A new mobile studio aiming to release their first game sometime this year.

00:00 – 2:00: Introductions

2:00 – 8:45 : We discuss their studios desire to make a game for people not self-identifying as gamers, and how trying to make a more friendly environment to better include them. We continue this discussion and talk about how you tailor this

8:45 – 24:45 : We discuss how Shelby got into developing video games and her history in the industry, skills, and experiences.

24:45 – 33:55 : Shelby shares her advice based on her experience for getting into the industry. She made a really interesting point about doing what you enjoy doing even if it is not entirely related to the process as you never know what skills will contribute to the process.

33:55 – 44:00 : We discuss Shelby’s favourite game as a child and what it is about that game she enjoyed. We then transition to getting to her current all time favourite game, Stardew Valley, and talking about what it is about that game, and Harvest Moon/Story of Seasons, that she finds enjoyable.

44:00 – 48:00 : Shelby brings up the a good point about how game design decisions, while may appear like they were made quickly or without thought, often have a lot of process behind them and are intentional and that it shouldn’t be attributed to a developer being lazy or incapable.

48:00 – 51:00 : We talk about how Shelby enjoys gaming now and what makes it enjoyable to her while also balancing a busy schedule, and just life in general.

51:00 – 55:00 : I ask Shelby if she’s the mom showing her kids how to install and run games, potentially inappropriate games in the same ways many fathers have in the past. She touches on how she introduces her kids to gaming as well as how to appropriately handle that.

55:00 – : Closing

Learn more about Double Loop Games at their website https://www.doubleloopgames.com/

Check out Shelby on Twitter at https://twitter.com/shelbymoledina

Episode 10 – Conversation with Gloomwood developer Dillon Rogers @TafferKing451

In this episode I speak with Dillon Rogers, one of the developers for the upcoming game Gloomwood. A first person immersive sim with a focus on stealth where you are trying to escape a cursed Victorian City.

(0:25 – 2:20) Introductions

(2:20 – 4:25) We discuss why he decided to make an immersive sim, and what made him want to create a game that has heavy influences from 90’s first person games.

(4:25 – 9:30 ) We continue the conversation leading to my thoughts and views on having a better appreciation for games like Gloomwood in my older age (That I hope others can relate to), leading into how the game has evolved into a deeper immersive sim.

(9:30 – 12:15 ) We talk about how Dillon got involved with New Blood via Dusk Developer David Szymnanski.

(12:15 – 13:30 ) We briefly talk about STALKER

(13:30 – 20:15 ) We talk the potential future of immersive sims and whether the current climate is really ready for an indie resurgence of them

(20:15 – 30:45 ) We talk about Dillon’s earlier favorite games and what first person shooter really helped him discover his love of the genre. As well as discussing older first person shooters in general.

(30:45 – 40:30 ) We talk about what makes gaming enjoyable to Dillon, and how he enjoys gaming now, and how modding and modded games play a primary role in that.

(40:30 – 46:35 ) We talk about advice he might give to those looking to get into the industry based on his experience.

(46:35 – 1:02:50 ) We wrap it up and I give Dillon the floor to talk about whatever he has on his mind and wants to share.

(1:02:50 – X:XX:XX) Closing

Check out Gloomwood on Steam at https://store.steampowered.com/app/1150760/Gloomwood/

Check out more great titles from New Blood Interactive’s publisher page at https://store.steampowered.com/publisher/NewBlood

Check out Dillon on Twitter at https://twitter.com/TafferKing451